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WiiEmulator is a News, Guides, Tutorials and How-to's website keeping you up to date on the latest homebrew developments and strives on Nintendo Wii Emulation.
Nintendo Wii Emulation
The Wii is really just an improved version of the GameCube that consists of an IBM 729MHz CPU, an ATI graphics card clocked at 243 MHz, 88 MB of RAM in total, a DVD drive, wireless 802.11b/g, and 512 MB of flash based memory. Since it is so heavily based on the GameCube it wont be too long until the hardware is emulated. Even now as we speak you can run GameCube Homebrew on the Wii such as SNES or NES Emulators and with modchips already on the market you no longer need an Action replay to run GameCube homebrew.
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True Nintendo Wii homebrew is inching forward day by day and with this latest release from datel you are able to launch GameCube homebrew natively on the Wii. Before we had to enter countless numbers of Action Replay codes to run homebrew using the AR method. But now all you need to do is merely plug the Datel SDmedia launcher device in. This means that you now have much faster access to any homebrew applications such as Emulators. Sadly the device does not yet support Wii homebrew just yet but it is most defiantly a step in the right direction.
The Wii is a game console made by Nintendo. It uses very similar hardware to that found in the Nintendo GameCube. So we should see an Emulator for the Nintendo Wii in the near future. The Nintendo Wii also allows you to play Nintendo GameCube games, which opens the Wii Console to a whole world of exploits, homebrew applications, and emulators that were originally designed and created for the GameCube. Using this knowledge all we have to do to get a Wii Emulator box going is use a GameCube exploit of choice.
Requirements for Nintendo Wii Emulation
You will need Datel’s Action Replay, software called SDload, the official Nintendo SD card adapter, and of course your Emulator of choice.
Running an Emulator on the Nintendo Wii
1) Plug your SD card into your computer and format the SD card to either FAT or FAT16, After formatting use SDload to run sdpatch.exe through the command line as follows:
Tmbinc did a speech at a Video Game Console Conference the other day. The video is up on youtube and has some very interesting info about security flaws in the GameCube which led to it’s modchips, and subsequently the flaws in the Wii which open the door for modchips.
GameCube flaws inherited by the Wii?
It comes down to 2 flaws which allowed GameCube Homebrew and ISO Backups. This first is a little bit more difficult to exploit than the second but both opened huge doorways. The interesting bit is that Nintendo did not learn from their past mistakes with the GameCube and some of the flaws are still present in the Nintendo Wii. Perhaps they don’t really care that much since game console hacking may be inevitable nowadays. That may have been a reason to include the Virtual Console on the Nintendo Wii. By providing “Emulation” software the need for homebrew emulators is reduced. (more…)