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WiiEmulator is a News, Guides, Tutorials and How-to's website keeping you up to date on the latest homebrew developments and strives on Nintendo Wii Emulation.

Nintendo Wii Emulation

The Wii is really just an improved version of the GameCube that consists of an IBM 729MHz CPU, an ATI graphics card clocked at 243 MHz, 88 MB of RAM in total, a DVD drive, wireless 802.11b/g, and 512 MB of flash based memory. Since it is so heavily based on the GameCube it wont be too long until the hardware is emulated. Even now as we speak you can run GameCube Homebrew on the Wii such as SNES or NES Emulators and with modchips already on the market you no longer need an Action replay to run GameCube homebrew.

Enlighten Me

Check out the conveniently numbered Latest Entries below or explore a category above. If categories are not your thing then we also have the Cloud-O-Tags near the bottom of this page.


True Wii Homebrew Around the Corner

Wii Drive Doctor
There is a new product which promises to open up the Nintendo Wii to Homebrew Development. This device called the Drive Doctor, by Datel, will allow you to view and modify memory currently running on your Wii. This capability allows you to run any code you want but unfortunately the Drive Doctor does have a limitation; you need to solder in a few wires. On the other hand having access to runtime memory may lead to some advances towards softmods allowing homebrew without special hardware.


Wii and GC Coding Contest 2007

What better way to get the home brew wagon going then to post a coding competition! DCEmu via its Wii-News and Gamecube Emulation Sites have announced a coding competition with the first place prize being $300 at the GP2X Store. Hopefully some talented people will get in on it and write some cool little applications. The prizes might be enough of an incentive for us to get in on the action too.

When is the code due?

The Competition Entries should be submitted on or before 6th July 2007.

What can we develop?

Entries can be Emulators, Homebrew Games, Demos or Applications that work directly on the Gamecube/Nintendo Wii.



Datel releases Homebrew SDMedia Launcher

True Nintendo Wii homebrew is inching forward day by day and with this latest release from datel you are able to launch GameCube homebrew natively on the Wii. Before we had to enter countless numbers of Action Replay codes to run homebrew using the AR method. But now all you need to do is merely plug the Datel SDmedia launcher device in. This means that you now have much faster access to any homebrew applications such as Emulators. Sadly the device does not yet support Wii homebrew just yet but it is most defiantly a step in the right direction.



Nintendo Wii Emulation

The Wii is a game console made by Nintendo. It uses very similar hardware to that found in the Nintendo GameCube. So we should see an Emulator for the Nintendo Wii in the near future. The Nintendo Wii also allows you to play Nintendo GameCube games, which opens the Wii Console to a whole world of exploits, homebrew applications, and emulators that were originally designed and created for the GameCube. Using this knowledge all we have to do to get a Wii Emulator box going is use a GameCube exploit of choice.

Requirements for Nintendo Wii Emulation

You will need Datel’s Action Replay, software called SDload, the official Nintendo SD card adapter, and of course your Emulator of choice.

Running an Emulator on the Nintendo Wii

1) Plug your SD card into your computer and format the SD card to either FAT or FAT16, After formatting use SDload to run sdpatch.exe through the command line as follows:



Nintendo GC & Wii Security Flaws

Tmbinc did a speech at a Video Game Console Conference the other day. The video is up on youtube and has some very interesting info about security flaws in the GameCube which led to it’s modchips, and subsequently the flaws in the Wii which open the door for modchips.

GameCube flaws inherited by the Wii?

It comes down to 2 flaws which allowed GameCube Homebrew and ISO Backups. This first is a little bit more difficult to exploit than the second but both opened huge doorways. The interesting bit is that Nintendo did not learn from their past mistakes with the GameCube and some of the flaws are still present in the Nintendo Wii. Perhaps they don’t really care that much since game console hacking may be inevitable nowadays. That may have been a reason to include the Virtual Console on the Nintendo Wii. By providing “Emulation” software the need for homebrew emulators is reduced. (more…)


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