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Unity Ontriggerenter Not Working

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Thanks! DMDev · Jun 19, 2015 at 05:12 PM 0 Share sorry for the very late reply , I no longer have the project but I will test it out again later Login Create account Forums Answers Feedback Issue Tracker Blog Evangelists User Groups Navigation Home Unity Services Made with Unity Learn Community Forums Answers Feedback Issue Tracker Blog Evangelists User Groups Asset Login Create account Language Chinese Spanish Japanese Korean Portuguese Ask a question Spaces Default Help Room META Moderators Topics Questions Users Badges Home / 0 Question by DamianSacks · May 17 Source

Unity Services Showcase Learn Community Asset Store Get Unity UNITY ACCOUNT You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage I mostly copied this system to get mine in place. This is happening because you're instantiating the CannonBall in your scene. If you are a new user, check out our FAQ for more information.

Unity Ontriggerenter Not Working

Good luck! Login Create account Language Chinese Spanish Japanese Korean Portuguese Ask a question Spaces Default Help Room META Moderators Topics Questions Users Badges Home / This question was closed Jul 02, 2015 Welcome to Unity Answers The best place to ask and answer questions about development with Unity. when it passes through neiter onCollisionEnter nor onTriggerEnter goes off.

Only one needs a rigidbody. Related Questions Can't click gameobject when over another trigger? 1 Answer Make Circles not overlap using trigger collider 1 Answer Collision With Trigger, Then Add Points To Counter, Then Destroy 1 Click here for more details! Unity Trigger Without Rigidbody Hope that helps..

Login Create account Forums Answers Feedback Issue Tracker Blog Evangelists User Groups Navigation Home Unity Industries Showcase Learn Community Forums Answers Feedback Issue Tracker Blog Evangelists User Groups Get Unity Asset Edit - removed parenthesis from isTrigger gamenovice · Nov 16, 2013 at 09:37 PM 0 Share that's weird... We are making improvements to UA, see the list of changes. http://answers.unity3d.com/questions/639784/box-collider-trigger-not-working.html I tried accessing and setting the value of a public variable in a script attached to "other" however no change was made meat5000 · Apr 13, 2015 at 07:34 PM 0

Fix : Right-Click in Project(TAB) -> Reimport -> and try again. Unity Ontriggerenter2d Not Working Objects without rigid bodies does not check collisions with other non-rigid body colliders. Read more about it here. Comparing gameobjects in OnTriggerEnter 1 Answer Trigger OnTriggerEnter Not Triggering Properly on Collision 0 Answers OnTriggerEnter/Exit firing unexpectedly 0 Answers Can't get trigger to work 1 Answer Anonymous Sign in Create

Ontriggerenter Not Called

sethi-sahil27 · Apr 09 at 08:01 PM 0 Share having a similar issue. https://forum.unity3d.com/threads/trigger-not-working.71129/ When controllers OnTriggerEnter is called I check the tag of the object the controller is colliding with, if it is a pickup object we get the Pickup type from the script Unity Ontriggerenter Not Working YetAnotherUnityQuack · Oct 14, 2010 at 12:09 PM 0 Share Here is a topic on the subject http://forum.unity3d.com/threads/4016-Collision-checking-without-the-need-of-a-rigidbody Your answer Hint: You can notify a user about this post by typing Unity Ontriggerenter2d The idea is that my fully functional character walks into the area and a print statement prints to the console.

Debug.Log(other); I'm quite sure you can't output a Collider to the Console. this contact form Click here for more details! if(collider.gameObject.tag == "CannonBall") DoStuff() Comment Add comment · Show 7 · Share 10 |3000 characters needed characters left characters exceeded ▼ Viewable by all users Viewable by moderators Viewable by moderators why do i have to be saying this . Oncollisionenter Unity

For troubleshooting common problems with Unity 5.x Editor (including Win 10). For troubleshooting common problems with Unity 5.x Editor (including Win 10). I'm abit new to this so i may be wrong but when you use debug.log you may need quotations. http://wiiemulator.net/not-working/unity-on-trigger-enter-2d-not-working.html Related Questions Collision Detection without a RigidBody 2 Answers bounce and roll a die 2 Answers Make isKinematic false when touching a Collider? 1 Answer why my object is sometimes going

Microsoft's Unity Game Developer Challenge New Facebook Games Platform Samsung TIZEN App Challenge Download the 5.5 Beta Now Daydream Preview Unity Community - Error unity_authentication_failed Your name or email address: Password: Character Controller Trigger Enter now get the X(horizontal) value of your image\object from "Start" function like below : Now create a function to increase this X(horizontal) value continuously like below : Now call the fucntion Login Create account Language Chinese Spanish Japanese Korean Portuguese Ask a question Spaces Default Help Room META Moderators Topics Questions Users Badges Home / 0 Question by Digital Phantom · Feb

i have a cylinder with a capsule collider and a rigidbody.

it can happen 0 Answer by X10KND · Feb 26, 2015 at 05:40 PM i'm not sure but i guess your actual gameobject name did not match with the on in how can i get OnTriggerEnter to work Comment Add comment · Show 1 10 |3000 characters needed characters left characters exceeded ▼ Viewable by all users Viewable by moderators Viewable by Marcos42563 · Oct 21, 2014 at 08:58 PM 0 Share Wait, before you answer that, I'm having an error. Oncollisionenter Not Working Comment Comments Locked · Show 1 10 |3000 characters needed characters left characters exceeded ▼ Viewable by all users Viewable by moderators Viewable by moderators and the original poster Advanced visibility

The reason it's not working is because I wasn't supposed to use Collider in the first place. You probably need to add a Collider to the game object "Interaction_Area". It says that "tag" isn't a member of "UnityEngine.Collision". Check This Out Can somebody help me?

We are making improvements to UA, see the list of changes. I intend to do this with triggers. Get early access to our Google Daydream Technical preview. Follow this Question Answers Answers and Comments 7 People are following this question.

Otherwise, you can use OnCollisionEnter. Suppose your object\image is remain still in a certain position. http://answers.unity3d.com/questions/575706/overlapsphere-with-box-collider-2d.html Tomer-Barkan · Nov 16, 2013 at 10:24 PM 0 Share And another question comes to mind - since RaycastHit doesn't seem to have a collider2d field, how would Raycast work Login Create account Language Chinese Spanish Japanese Korean Portuguese Ask a question Spaces Default Help Room META Moderators Topics Questions Users Badges Home / 8 Question by gamenovice · Nov 16,

Each pickup prefab has a sphere collider attached and my first person controller does not seem to trigger the collider when passing over the prefabs. Instead of checking for the gameObject's name, you should check for its tag. Login Create account Forums Answers Feedback Issue Tracker Blog Evangelists User Groups Navigation Home Unity Industries Showcase Learn Community Forums Answers Feedback Issue Tracker Blog Evangelists User Groups Get Unity Asset