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Visual Studio Include Path Not Working

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In C/C++ -> General -> Additional Include Directories, add the parent-folder(s) of the following paths: (...)/Photon-cpp/inc (...)/Common-cpp/inc 2. Browse other questions tagged c++ visual-studio-2010 opencv kinect-sdk or ask your own question. Or am I mistaken, and in order to do what I want to do, I must implement the entire full solution that you have outlined? It seems like both of those links are highly out of date. Check This Out

Does anybody experience the same thing with projects, and if so, is there a solution to this problem?Blockquote EDIT: My apologies for not being able to explain fully. If anyone can help point me in the right direction I'd greatly appreciate it! I have spend hours to figure this out... –zar Dec 11 '12 at 21:58 | show 3 more comments up vote 0 down vote If by lib files you mean library Do you mean root/folderA/file_one.h is thesame with root/folderA/file_one.h and root/folderA/file_one.cpp is the same with root/folderB/file_two.cpp? >>The following include works fine in "file_two.cpp" but does not comipile in "file_two.h" Could you please http://stackoverflow.com/questions/3790632/visual-studio-does-not-honor-include-directories

Visual Studio Include Path Not Working

c++ visual-studio-2010 opencv kinect-sdk share|improve this question asked Mar 19 '14 at 21:26 Justin 135 add a comment| 1 Answer 1 active oldest votes up vote 1 down vote accepted Usually I then have a project under that solution for each library or DLL that the solution uses. Guess I haven't set up a complicated enough project yet Thanks Back to top Back to General Programming Old topic! My file list looks like this: | premake5.lua | | -- src/ | | header/ | | | | | | header.h | | | | main/ | | | |

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Project -> Properties -> Configuration Properties -> Linker -> Input 2. Click on Additional Library Directories 3. more hot questions question feed about us tour help blog chat data legal privacy policy work here advertising info mobile contact us feedback Technology Life / Arts Culture / Recreation Science Visual Studio Additional Include Directories Relative Path CircleDriver : Contains main.cpp for the Circle stuff and a dependency on the static library that's built by CircleLib PointLib : Contains PointType.h and PointType.cpp and builds into a static library.

Sign in using Search within: Articles Quick Answers Messages home articles Chapters and Sections> Search Latest Articles Latest Tips/Tricks Top Articles Beginner Articles Technical Blogs Posting/Update Guidelines Article Help Forum Article Additional Include Directories Visual Studio 2015 Reply to quoted postsClear » Forums » Home » Forums » The Technical Side » General Programming English (USA) English (USA) English (USA) (COPY) Mark Community Read Forums Members Developer I kept making the changes in project properties and I could tell by reading back that they are as I wanted them but when I closed the project and load it I suspect the include directories are searched and set up befoe the pre-build instruction is executed.

Is there a way to view these options under "Development_Editor"? Additional Include Directories Visual Studio 2010 I also tried shortening the name of my project folder in case the file path was too long (though I'm pretty sure that's more of an issue for the header file For example: file_one.h union myun { struct { int x; int y; int z; }u; int k; }a; file_two.cpp #include "stdafx.h" #include "file_one.h" int main() { a.u.x =4; a.u.y =5; a.u.z Should I have doubts if the organizers of a workshop ask me to sign a behavior agreement upfront?

Additional Include Directories Visual Studio 2015

The project that I received had correct directory paths for the Additional Include Directories and Additional Library Directories but Visual Studio still failed to recognize them properly. click here now Here is a link to the article and project that prompted this need: My TCP/IP article. Visual Studio Include Path Not Working share|improve this answer answered Nov 17 '15 at 22:48 sam 7111 add a comment| up vote 3 down vote accepted I have found (stumbled) on the solution (I think). Additional Include Directories Visual Studio 2013 Small examples that demonstrate the problem would be helpful. Sign up for free to join this conversation on GitHub.

But although the value was updated there, the property page was not actually saved (even though the C++, Command Line property showed the correct path (!)). his comment is here The include directories and #includes that I'm trying to use are the same as in my other projects. How can you simplify Why do governments not execute or otherwise permanently contain super villains? I can right click and open the header file within Visual Studio but when compiling it still complains it cannot find the required header files. –Samaursa Sep 24 '10 at 21:41 Visual Studio Additional Include Directories Environment Variable

I assume that means you are able to perform this without using libraries, and just editing the path in Additional Include Directories to be able to include header files located in Let's see if it works in 4.7. Or does it make a difference if it's under Shipping_Game at all? http://wiiemulator.net/visual-studio/visual-studio-relative-reference-path.html What game did I see in Verona, Italy?

Create a directory somewhere other than within the solution directory to store code that you want to include in multiple solutions / projects. Visual Studio 2015 Include Directory Les Top ferrad01 Thu, 10/07/2010 - 06:27 Yes I can, just that I don't want to become the "install geek". I downloaded the sample into my projects folder, opened the solution in visual studio and built it.

That will update the dot vsproj file.

It seems like the only thing that works is specifying the full absolute file paths in the #include statements. A cleaner solution is to just add the needed directories to both projects - you don't really want each and every library lingering around in your environment. –Jim Brissom Sep 24 These library/DLL projects get included in any solutions that use them. PointDriver : Contains main.cpp for the Point stuff and a dependency on the static library that's built by PointLib NewProj : Whatever you're trying to do now.

Take a look f.e. I even put them to absolute paths, Visual Studio still complained that it could not find specific header files. How do you deal with a picky eater on a backpacking trip? navigate here But this discussion is digressing the subject of this question. –Jim Brissom Sep 24 '10 at 23:29 1 @AndréCaron I just posted new post if you wanna look stackoverflow.com/questions/13829163/… .

If absolute path works, then your relative one must be incorrect. –AnT Dec 11 '12 at 22:04 Pretty unclear when you use fake names. You can use this to set environment variables (I believe the syntax is VARNAME=value) Steve - Intel Developer Support Top ferrad01 Thu, 10/07/2010 - 05:31 I have the former above already Should we add $(ProjectDir) explicitly to get around it? the project must already have been built.

What root directory is it trying to use? Why didn't "spiel" get spelled with an "sh"?